![]() The company will only sell its investment if it can achieve value at the holding level. “If successful, such a sale will earn the company about US$1,7 million less costs. Having failed in our bid to exercise constructive control, the company is actively pursuing avenues to sell its interest in Radar,” Cambria chief executive Samir Shasha said. “Another component of the company NAV (net asset value) is its indirect shareholding in Radar. It means Cambria would gain US$100 000 out of an investment that it acquired for US$1,6 million about four years ago. The firm, which trades its stock on the London Stock Exchange’s Alternative Investments Markets, said should a suitor be found, a possible deal would see US$1,7 million exchanging hands. This is a type of control that is exercised by the operation of law. :DĢ.1 pumps / 1.5 fluxpumps : 10.5 combustion generators : 1 full power lineĢ.8 pumps / 2 fluxpumps : 12.5 terminal generators : 1 full power lineģ1.25 omnidrills / 44 coal drills : 12.CAMBRIA Africa Plc, the London-listed investment outfit with significant interests in Zimbabwe, says it is putting its 7,83% shareholding in brick maker, Radar Holdings on sale after failing to “exercise constructive control”. I love the game and would like to see it continue to grow and get even better. Stone becomes pretty useless in late game and you just keep getting a lot of it. Make the player character consume inventory items when shooting. Moving it to a corner and putting a black background beneath it, like a radar, will work well. Move the enemy location arrows to a corner, it sometimes gets in the way of things when you are building or the opposite and it can barely be seen. Would make the player protect all of his builds instead of just clogging up the paths. Option to allow enemies to have random spawn locations. Extend the tunnel to at least 3 (as the wiki says) or have a way to build it longer (maybe requiring conveyors). It's hard to tell how much damage you are dealing/receiving. Maybe thin down the beam or have an option to turn them off (would work well if previous suggestion is done). Lasers in general are also pretty cluttered, if a building is being hit by lasers from all sides you'd barely be able to tell what building it is. ![]() It would help if all items that are giving/receiving power had a glow on them or an icon. When using powerboosters, it can be hard to tell what is being powered or not and if the powerbooster is working without hovering on the buildings. While the randomizer in the map maker is handy, it would be nicer if it can just make a random map by itself on the map selection screen. There are only a few selectable maps and you need to create your own if you want to play on more. Building a long line of conveyors is useful when it automatically goes the direction you are dragging but when you have to put a dozen belts facing a different direction, you need to click one by one, which is a chore. A toggle option for rotation when building in bulk. Sometimes you can't tell if an item is working or not, like teleporters or routers, I often need to place a conveyor belt beside them just to know if it will spit out items. Allow buildings to be clicked on to display what it is doing. (might not be needed if previous suggestion is done) I had to do a lot of trial and error to figure out a lot of stuff. Some items can be very complicated for newbies and it can be a bit overwhelming to understand. Would also be nice to mention that some buildings would need multiple lasers to be powered efficiently. I checked youtube for playthroughs and the ones I saw did not need power. It became especially confusing since it did NOT need power in previous versions. ![]() Several items have text that say if it needs power, some items, like the teleporter, does not. Some buildings aren't explained clearly/properly. Add more detailed descriptions to buidings. It's hard to tell how much items you are depleting while building, would be good to see inventory all the time. Move the inventory items list to a bottom bar and make it permanently there. ![]() Put the toggle GUI closer to the right panel so it's easier to open and close while building when at the right edge of the map. Option to make the entire GUI transparent. No update in 4 months? Is this game still being updated? I have some quality improvement suggestions. ![]()
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